From the perspective of game system designers, players’ behavior is one of the most important factors they must consider when designing game systems. To gain a fundamental understanding of the game play behavior of online gamers, exploring users’ game play time provides a good starting point. This is because the concept of game play time is applicable to all genres of games and it enables us to model the system workload as well as the impact of system and network QoS on users’ behavior. It can even help us predict players’ loyalty to specific games. The World of Warcraft Avatar History (WoWAH) dataset comprises the records of 91,065 avatars. The data includes the avatars’ game play times and a number of attributes, such as their race, profession, current level, and in-game locations, during a 1,107-day period between Jan. 2006 and Jan. 2009.
The files are available for download via HTTP. Link: http://web.cs.wpi.edu/~claypool/mmsys-dataset/2011/wow/ Dataset can be downloaded in one file (RAR format, 577,334,422 bytes): Link: http://web.cs.wpi.edu/~claypool/mmsys-dataset/2011/wow/wowah.rar The files are available also at the mirror site: Link: http://mmnet.iis.sinica.edu.tw/dl/wowah/ Link: http://mmnet.iis.sinica.edu.tw/dl/wowah/wowah.rar
References and Citation
Use of the datasets in published work should be acknowledged by a full citation to the paper [LCC11] at the MMSys conference (MMSys 11, February 23-25, San Jose, California, USA, Copyright 2011 ACM 978-1-4503-0517-4/11/02).
LCC11: Y. Lee, K. Chen, Y. Cheng, C. Lei, World of Warcraft Avatar History Dataset, Proceedings of the First ACM Multimedia Systems Conference (MMSys), San Jose, CA, USA, February 23-25, 2011.